Tajemnice piątego v-seta do Star Wars Miniatures autorstwa międzynarodowego komitetu graczy zrzeszonych na
SWMGamers.com są powoli rozwiewane. Co prawda nie ma jeszcze kart do dodatku, ale w zapowiedziach pojawiają się szczegółowe dane i konfirmacje. Póki co znamy 8 statystyk i mamy potwierdzone kolejnych 6 miniaturek. Dzisiejsi bohaterowie galaktyki to rycerze (niekoniecznie Jedi!), Lordowie Sithów i „zwykli” zjadacze chleba.
Mirialian Jedi - 2/60
Fraction: Old Republic
Cost: 20
Hit Points: 60
Defense: 18
Attack: +9
Damage: 20
Special Abilities: Melee Attack, Twin Attack, Makashi Style, Acrobatic (This character ignores other characters while moving)
Force Powers: Force 2, Lightsaber Deflect
Darth Caedus, Sith Lord - 7/60
Fraction: Sith
Cost: 54
Hit Points: 110
Defense: 18
Attack: +12
Damage: 20
Special Abilities: Unique, Melee Attack, Double Attack, Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round), Embrace of Pain (+1 Attack and +1 Defense for every 10 points of damage currently on this character), Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.), Force Ascetic (Cannot spend Force points to reroll or move faster), Affinity (Characters who's name contains Galactic Alliance may be in a squad with this character regardless of faction), Rapport 1 (Characters who's name contains Galactic Alliance cost 1 less when in a squad with this character)
Force Powers: Force 2, Force Renewal 2, Master of the Force 2, Aing Ti flow walk - (Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round.), Lightsaber Riposte, Master Illusion,
Sith Battle Manipulation - (force 3 - usable on this characters turn, sight, choose one target character within line of sight, Cadeus may move that character and all characters (enemies and allies alike) within 6 squares of the target character up to 3 spaces. This movement does not provoke attacks of opportunity. This character cannot be moved by this force power.)
Commander Effect: Galactic Alliance followers gain +3 Attack and +3 Defense
Darth Wryylok III - 9/60
Fraction: Sith
Cost: 20
Hit Points: 60
Defens: 17
Attack: +7
Damage: 0
Special Abilities: Unique, Melee Attack, Booming Voice, Opportunist +20
Force Powers: Force 3, Force Lightning 2, Force Stun
Commander Effect: Sith Followers without the Affinity Special Ability gain Backlash.
Boss Nass - 13/60
Fraction: Republic
Cost: 35
Hit Points: 80
Defense: 16
Attack: +5
Damage: 10
Special Abilities: Unique, Melee Attack, Booming Voice, Speed 4, Gungan Reserves 20 (If you roll an 20 for initiative, you can add up to 20 points of non-Unique Gungan characters from any faction to your squad immediately before your first activation of the round.), Rapport (Gungans on your squad cost 1 less)
Commander Effect: At the start of the skirmish, choose 1 allied Gungan character; that ally gains Bombad General [Once per round, at the end of this character's turn, this character can designate one enemy that it can see. For the rest of this round, allied Gungans can target this character, ignoring cover.], Whenever a non-unique Gungan ally would be defeated, it can make a save of 16. If the save succeeds, that ally returns to play in its squad's setup area with its original hit points.
Muun Guard Colonel – 22/60
Fraction: Separatist
Cost: 15
Hit Points: 40
Defense: 16
Attack: +7
Damage: 10
Special Abilities: Opportunist +20
Commander Effect: Allies named Muun Guards gain Opportunist.
Imperial Knight Strike Team Leader - 33/60
Fraction: Imperal
Cost: 27
Hit Points: 100
Defense: 17
Attack: +10
Damage: 20
Special Abilities: Unique, Melee Attack, Double Attack, Cortosis Gauntlet 18, Evade, Rapport (Non-unique Imperial Knight followers cost 1 less), Synergy (+4 Atk when within 6 of an Imperial Knight ally)
Force Powers: Force 2, Lightsaber Block
Commander Effect: Imperial Knight followers gain Evade.
Domain Shai Subaltern - 54/60
Fraction: Yuuzhan Vong
Cost: 29
Hit Pints: 60
Defense: 16
Attack: +8
Damage: 10
Special Abilties: Melee Attack, Double Attack, Charging Fire, Force Immunity, Synergy (+4 Atk when within 6 of an ally named Shedao Shai), Razorbug, Embrace of Pain, Vonduun Crab Armor 11
Commander Effect: Yuuzhan Vong followers gain Charging Fire [replaces turn: can move up to double speed, then attack]. Non-unique Yuuzhan Vong followers whose name contains Warrior gain Double Attack.
Domain Shai Warrior – 55/60
Fraction: Yuuzhan Vong
Cost: 10
Hit Points: 40
Defense: 14
Attack: +3
Damage: 10
Special Abilities: Melee Attack. Yuuzhan Vong Warrior, Force Immunity, Thud Bug, Embrace of Pain, Rapport (-1 when in same squad as Shedao Shai), Synergy (+2 attack/+ defense when within 6 squares of Shedao Shai), Vonduun Crab Armor 16
Ponadto w przyszłości podamy informacje o takich miniaturkach jak:
Kendra Draay,
Coleman Trebor,
General Lando Calrissian,
Jan Ors,
Dathomir Witch,
Jedi Training Droid,
Mandalorian Technician,
Zonama Sekot Scout.
Kolejne zapowiedzi już wkrótce!
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