A już myślałem, że sobie kpiny urządzasz.
System 64 bit? Patch 1.1 wgrany?
FoC nie posiada wsparcia pod systemy 64 bitowe. Podstawka jakimś cudem działa... Pewien pracownik Petroglipha, znalazł rozwiązanie, nie pomagające jednak wszystkim.
W Data\XML\ utwórz plik GraphicDetails.xml o treści:
<?xml version="1.0" encoding="utf-8"?>
<GraphicDetailSettings>
<GraphicDetailLevelEnumeration>
<!-- -->
<!-- Default Detail sets -->
<!-- -->
<!-- Lowest default detail, de-res the textures, use fixed function pipe and crappy water -->
<GraphicDetailLevel name="Default_0">
<ScreenResolutionWidth>800</ScreenResolutionWidth>
<ScreenResolutionHeight>600</ScreenResolutionHeight>
<ScreenAALevel>0</ScreenAALevel>
<TextureMipLevel>2</TextureMipLevel>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowDetail>0</ShadowDetail>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>0.4</ParticleDetail>
<MeshDetail>0.0</MeshDetail>
<EnvironmentDetail>0.0</EnvironmentDetail>
</GraphicDetailLevel>
<!-- Medium default detail -->
<GraphicDetailLevel name="Default_1">
<ScreenResolutionWidth>1024</ScreenResolutionWidth>
<ScreenResolutionHeight>768</ScreenResolutionHeight>
<ScreenAALevel>0</ScreenAALevel>
<TextureMipLevel>1</TextureMipLevel>
<ShaderDetailLevel>1</ShaderDetailLevel>
<WaterDetailLevel>1</WaterDetailLevel>
<ShadowDetail>1</ShadowDetail>
<ShadowVolumes>Yes</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>0.6</ParticleDetail>
<MeshDetail>0.5</MeshDetail>
<EnvironmentDetail>0.2</EnvironmentDetail>
</GraphicDetailLevel>
<!-- High default detail -->
<GraphicDetailLevel name="Default_2">
<Based_On>Default_1</Based_On>
<TextureMipLevel>0</TextureMipLevel>
<ShaderDetailLevel>2</ShaderDetailLevel>
<WaterDetailLevel>1</WaterDetailLevel>
<ShadowDetail>2</ShadowDetail>
<HeatDistortions>Yes</HeatDistortions>
<Bloom>Yes</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>0.8</ParticleDetail>
<MeshDetail>1.0</MeshDetail>
<EnvironmentDetail>0.6</EnvironmentDetail>
</GraphicDetailLevel>
<!-- Highest default detail -->
<GraphicDetailLevel name="Default_3">
<ScreenResolutionWidth>1280</ScreenResolutionWidth>
<ScreenResolutionHeight>1024</ScreenResolutionHeight>
<ScreenAALevel>1</ScreenAALevel>
<TextureMipLevel>0</TextureMipLevel>
<ShaderDetailLevel>3</ShaderDetailLevel>
<WaterDetailLevel>2</WaterDetailLevel>
<ShadowDetail>3</ShadowDetail>
<ShadowVolumes>Yes</ShadowVolumes>
<SoftShadows>Yes</SoftShadows>
<HeatDistortions>Yes</HeatDistortions>
<Bloom>Yes</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>1.0</ParticleDetail>
<MeshDetail>1.0</MeshDetail>
<EnvironmentDetail>1.0</EnvironmentDetail>
</GraphicDetailLevel>
<!-- -->
<!-- Detail sets that only use the FIXED FUNCTION pipeline -->
<!-- -->
<GraphicDetailLevel name="FF_0">
<Based_On>Default_0</Based_On>
<ScreenResolutionWidth>800</ScreenResolutionWidth>
<ScreenResolutionHeight>600</ScreenResolutionHeight>
<TextureMipLevel>2</TextureMipLevel>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>
<GraphicDetailLevel name="FF_1">
<Based_On>Default_1</Based_On>
<ScreenResolutionWidth>800</ScreenResolutionWidth>
<ScreenResolutionHeight>600</ScreenResolutionHeight>
<TextureMipLevel>1</TextureMipLevel>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>
<GraphicDetailLevel name="FF_2">
<Based_On>Default_2</Based_On>
<ScreenResolutionWidth>1024</ScreenResolutionWidth>
<ScreenResolutionHeight>768</ScreenResolutionHeight>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>
<GraphicDetailLevel name="FF_3">
<Based_On>Default_3</Based_On>
<ScreenResolutionWidth>1024</ScreenResolutionWidth>
<ScreenResolutionHeight>768</ScreenResolutionHeight>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>
</GraphicDetailLevelEnumeration>
<!-- Specify hardware-graphic settings relationship here, highest to lowest, specific VendorID before generic -->
<!-- <GraphicDetailSettingName>: Specify reference to detail setting lowest to highest IN ORDER!
This corresponds to GraphicDetail slider in the game. Therefore, the
number of these settings has to agree with the number of ticks on the slider. -->
<!-- <DefaultGraphicDetailLevel>: Specifies which setting to choose by default from the list above -->
<!-- <VendorIDHEX>, <VendorIDHEX>: entries with these should go BEFORE any generic entries so they can be matched first -->
<!-- 64Mb GF4MX reported 141Mb, so empirically anything below 200Mb is "low" for us -->
<HardwareConfigurations>
<!-- -->
<!-- -->
<!-- Intel special cases, all Intel HW gets fixed function due to the lack of hardware vertex shaders -->
<!-- -->
<!-- -->
<HardwareConfiguration name="Config_Intel_Fast">
<GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
<PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>2.25</CPUSpeed>
<VendorIDHEX>0x8086</VendorIDHEX>
</HardwareConfiguration>
<HardwareConfiguration name="Config_Intel_Slow">
<GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
<PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>0.0</CPUSpeed>
<VendorIDHEX>0x8086</VendorIDHEX>
</HardwareConfiguration>
<!-- -->
<!-- -->
<!-- Generic Hardware Configs, based on cpu-speed, texture-ram, and reported shader versions -->
<!-- -->
<!-- -->
<!-- Highest detail setting, we want 6800`s, X800`s and above (primarily filtered by fill-rate) -->
<HardwareConfiguration name="Config_Highest">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>2.2</CPUSpeed>
<!-- <FillRateGPs>2800.0</FillRateGPs> -->
<FillRateMpsPS13>0.0</FillRateMpsPS13>
<FillRateMpsPS14>0.0</FillRateMpsPS14>
<FillRateMpsPS20>300.0</FillRateMpsPS20>
<VertexRateMvsVS11>5.0</VertexRateMvsVS11>
<PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>
<!-- FX5900, Radeon 9800, etc -->
<HardwareConfiguration name="Config_High">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>1.7</CPUSpeed>
<!-- <FillRateGPs>1200.0</FillRateGPs> -->
<FillRateMpsPS13>0.0</FillRateMpsPS13>
<FillRateMpsPS14>200.0</FillRateMpsPS14>
<FillRateMpsPS20>0.0</FillRateMpsPS20>
<VertexRateMvsVS11>5.0</VertexRateMvsVS11>
<PixelShaderVersionHEX>0x0104</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>
<!-- Lower end dx8 and dx9 hardware -->
<HardwareConfiguration name="Config_Medium">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
<TextureMemory>100.0</TextureMemory>
<CPUSpeed>0.0</CPUSpeed>
<FillRateGPs>750.0</FillRateGPs>
<FillRateMpsPS13>200.0</FillRateMpsPS13>
<FillRateMpsPS14>0.0</FillRateMpsPS14>
<FillRateMpsPS20>0.0</FillRateMpsPS20>
<VertexRateMvsVS11>3.0</VertexRateMvsVS11>
<PixelShaderVersionHEX>0x0100</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>
<!-- All others! -->
<HardwareConfiguration name="Config_Low">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>0</DefaultGraphicDetailLevel>
<TextureMemory>0.0</TextureMemory>
<CPUSpeed>0.0</CPUSpeed>
<PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
</HardwareConfiguration>
<!-- Highest detail setting, we want 6800`s, X800`s and above (primarily filtered by fill-rate) -->
<!-- Entry added by Mike.nl to work around FoC crash issue -->
<HardwareConfiguration name="Config_Highest_Fix">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
<TextureMemory>-2048.0</TextureMemory>
<CPUSpeed>2.2</CPUSpeed>
<!-- <FillRateGPs>2800.0</FillRateGPs> -->
<FillRateMpsPS13>0.0</FillRateMpsPS13>
<FillRateMpsPS14>0.0</FillRateMpsPS14>
<FillRateMpsPS20>300.0</FillRateMpsPS20>
<VertexRateMvsVS11>5.0</VertexRateMvsVS11>
<PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>
</HardwareConfigurations>
</GraphicDetailSettings>
Zapisz i uruchom grę. Jest to mod, więc prawdopodobnie stracisz możliwość gry na multi z ludźmi bez niego.
Jak nie pomoże, to poszukaj innego rozwiązania w tym temacie http://www.petroglyphgames.com/forums/index.php?/topic/5417-exception-in-vista-64-bit/ A jak system 32 bit, to idziemy złą drogą.