mam już zamówione
Ale konkretnie:
What does "miniatures friendly" mean?
Some promotional pieces about the book have included mention of more "miniatures friendly" rules. While miniatures will not be required to play the game, many of the changes to Saga Edition make integrating miniatures easier. For example, many of the combat illustrations now use miniatures to show how certain actions and maneuvers work. Likewise, the game makes references to "squares" for movement, and we have adapted some of the more streamlined rules from the Star Wars Miniatures Game for the combat system, such as the way cover works. If you choose to use miniatures, the game will allow for much smoother integration.
Cieszy mnie to - w końcu minisy przydadzą sie do czegoś jeszcze niż do zbierania kurzu i czasami łojenia dupy NaVaRowi
Saga Edition features a system of talents and feats similar to that which was used in the d20 Modern game system. At odd-numbered levels, you select a talent, which lets you do something unique in much the same way that class features did under the old rules. These talents are broken down into subgroups called trees that arrange the talents by function or theme. Some talents can`t be selected unless you`ve already taken another talent from the same tree (much like a feat prerequisite), and thus you build a set of class features that play off of one another.
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You can even create two members of the same class that share almost no talents, and with the addition of prestige classes, you might have absolutely no overlap with other similar characters. This not only allows multiple heroes of the same class to fulfill unique roles, but with larger groups, it ensures that each PC contributes something unique to the game.
Cieszy w końcu różnorodność postaci, a nie robienie wszystkiego na jedną sztampę.
We`ve revamped Jedi and other Force-users to make them more flexible. The single Jedi class contains talent trees for the Jedi consular, the Jedi guardian, and the Jedi sentinel, as well as a talent tree for lightsaber combat. In the Star Wars movies, we see that Yoda is part Jedi consular and part Jedi guardian, and now players can create characters that are similar hybrids. Similarly, you can create a Jedi who behaves more like Yoda from the classic trilogy -- focusing more on the Force than the lightsaber -- and you can do it with a great diversity of character options.
W końcu będzie można tworzyć "mocnych" BNów bez naginania zasad yuupiiiiii
Sample Talent Tree: Jedi Sentinel
As an example of what a talent tree might look like, let`s walk through the tree for the Jedi sentinel. The Jedi that follow this path are the true enemies of the dark side, hunting down evil wherever they go. Masters of subtlety, Jedi sentinels manage to withstand the lure of the dark side, even when confronted almost constantly with its power.
Clear Mind: You may reroll any opposed Use the Force check made to avoid being detected by other Force-users. You must take the result of the reroll, even if it is worse.
Dark Side Sense: Jedi sentinels are exceptionally talented at rooting out evil. You may reroll any Use the Force check made to sense the presence and relative location of creatures with a Dark Side Score of 1 or higher. You must take the result of the reroll, even if it is worse.
Dark Side Scourge: Against creatures with a Dark Side Score of 1 or higher, you deal extra damage on melee attacks. The number of points of extra damage is equal to your Charisma bonus (minimum +1).
Prerequisite: Dark Side Sense.
Force Haze:You can spend a Force Point as a standard action to create a "haze" that hides you and your allies from the perceptions of others. You can hide a number of creatures in line of sight equal to your class level. Make a Use the Force check and compare the result to the Will Defense of any opponent that moves into line of sight of any creature hidden by your Force haze. If your check result beats the opponent`s Will Defense, all hidden creatures are treated as if they had total concealment against that opponent. The Force haze lasts up to 1 minute but is dismissed instantly if anyone hidden by the Force haze makes an attack.
Prerequisite: Clear Mind.
Resist the Dark Side: You gain a Force bonus of +5 to all Defense scores against Force powers that have the "dark side" descriptor. You gain the same bonus against Force powers that originate from any dark Force-user (that is, any Force-user whose Dark Side Score equals his Wisdom score).
Prerequisite: Dark Side Sense.
To naprawdę robi wrażenie o0 o0 o0.
Though it may be considered a radical change, Saga Edition eliminates the concept of skill ranks. Instead of investing resources and micromanaging skills, a character is either trained or untrained in a skill, period. Our research into how players created their characters showed that they typically maxed out their ranks in a couple of skills and put only a few points into other skills. That led to disparities between their favored skills and their "leftover" skills. Moreover, players who created "jack of all trades" characters typically chose classes that received a lot of skill points and spread them evenly over many skills.
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The formula for determining a character`s skill bonus is as follows:
1/2 character level + relevant ability modifier + 5 (if trained) + 5 (if Skill Focus)
Nie jestem do końca przekonany o poprawności takiego systemu, ale zobaczymy jak wyjdzie w praniu. Poza tym wszystko mozna zmienić
By consolidating skills and eliminating skill points, we`ve made it much easier to create high-level characters in Saga Edition. Just choose which skills are trained and select feats and abilities to augment them. Gamemasters no longer need to stat out an entire NPC just to get a skill modifier. Instead, they simply look at his level, the relevant ability modifier, and whether he`s trained in the skill -- a process that can take mere moments. On-the-fly creation of NPC statistics is much faster under the new skill system, which facilitates high-level play.
Overall, the new skill system not only leads to quick character generation but also helps the game capture the exciting cinematic feel of the Star Wars movies without getting bogged down in bonuses and skill ranks.
Pierwsze zdanie niezbyt mnie cieszy. Ostatnie jest wątpliwym do wykonania.
A i tak czekam jak dadzą preview o Mocy...